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Game Design:

Year: 2022

Location: Toronto

Type: Game Design

Team: (Me) Xuhan Wang (Game Making & 3D model making)

David He (Plotting)

Sissi Chen (Visual)

A unique way for students to explore University of Toronto remotely through a digital 3D model of the camous intergrated into a detective puzzle horror game.

Midnight Campus

Inspiration:

Horror is one of the most intense human feelings and according to our experience in Assassin’s Creed, nothing could be better than a game to get people know to the map directly.

How the idea works?

The following codes will be used to refer to the specific buildings of UofT that would appear in the map of the game .

Index for locations:

Note that not all buildings listed here contain an interior that the player can enter.

Game Design

STEP2: Scanning

Game Design

STEP3: Create Model for the Campus