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Game Design:
Year: 2022
Location: Toronto
Type: Game Design
Team: (Me) Xuhan Wang (Game Making & 3D model making)
David He (Plotting)
Sissi Chen (Visual)
A unique way for students to explore University of Toronto remotely through a digital 3D model of the camous intergrated into a detective puzzle horror game.
Midnight Campus
Inspiration:
Horror is one of the most intense human feelings and according to our experience in Assassin’s Creed, nothing could be better than a game to get people know to the map directly.
How the idea works?
The following codes will be used to refer to the specific buildings of UofT that would appear in the map of the game .
Index for locations:
Note that not all buildings listed here contain an interior that the player can enter.