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Game Design:
Year: 2022
Location: Toronto
Type: Game Design
Team: (Me) Xuhan Wang (Game Making & 3D model making)
David He (Plotting)
Sissi Chen (Visual)
A unique way for students to explore University of Toronto remotely through a digital 3D model of the camous intergrated into a detective puzzle horror game.
Midnight Campus
Inspiration:
Horror is one of the most intense human feelings and according to our experience in Assassin’s Creed, nothing could be better than a game to get people know to the map directly.
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How the idea works?
The following codes will be used to refer to the specific buildings of UofT that would appear in the map of the game .
Index for locations:
Note that not all buildings listed here contain an interior that the player can enter.
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Game Design
STEP2: Scanning
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Game Design
STEP3: Create Model for the Campus
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